What is the worst class in Miitopia
Make new friends, but keep the old ones
Do you know what puts a smile on my face? Watch Joan Rivers disguised as a princess use a turkey with a face on its butt called 'Twerkey' 'Zsa-Zsa' with a large pile of money. This is funny, and it's just one of the weird, strange, and amusing things I see on my journey to save the faces Miitopia .
Miitopia (Nintendo 3DS)
Release: July 28, 2017
MSRP: $ 39.99
I can't talk about it Miitopia without winding up Tomodachi life . I named it in my preview of the game Tomodachi life : The rollplay. 33 hours later, I still feel the same way. Tomodachi life is a hands-off-life sim that shines because of its uncomfortable craziness and sympathy. Miitopia goes a similar route, although its trail is marked with monsters and chaos.
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The cause of this chaos is the evil Dark Lord. He and everyone else in the game are made up of Miis. The townspeople are chosen at random, but the central players are up to me. I decide that fate will decide who will be in the role, and I end up with Dark Lord Trump, one of two different Donald Trumps that I have found in my game. I also came across three bayonettas, fat Obama, beautiful Princess Doc Lewis, two kirbys, and the worst looking Mr. T I've ever seen. You know all of the extremely creative looking Miis of Pokemon and cartoon characters we've seen over the years? Sorry, but most of them look like total crap in this game.
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The Dark Lord is a bit kidnapped and it is up to me and my team of nine other Miis to stop him. Each character in my roster that I create from scratch, generate from a QR code, select from the residents of me Tomodachi Island, or access it from the online required Mii Central. I don't know why I can't pick a face from Mii Plaza, but I can't. After a character is designed, I assign it a personality and a class. Both decisions are very important as they determine how a Mii should behave in my adventure. For example, a 'cool' character occasionally evades an attack. Energetic characters get so excited that they hurt themselves, while relaxed Miis often hide behind a friend in order not to get hurt and endanger their relationship. The same applies to teaching. Amusing jobs like the cook, the tank, and the goblin will use their friends as weapons whether they like it or not.
It's my job to keep everyone informed. That's the whole point. The stolen faces and the Dark Lord are the motivation, but the overall goal is to build unbreakable relationships. I'm basically the babysitter of the bunch, and as such, I choose to hand over control of my original Mii to the AI. It honestly feels like the intended way of playing this turn-based RPG. I don't have combat control over the other characters anyway. So why not let my Mii make its own decisions? If Bob Belcher the cook, Terra the flower, and Sister Joy the cat can act alone, so can CJ the scientist.
Whether I play a passive or a more active role, I have a number of tools to help each member of my team on the journey. With magical salt shakers, I can replenish their health and magic, breathe new life into their fallen corpse, protect them from attack, or give them the Miitopia equivalent of cocaine to cause massive damage. I can also take an injured Mii to a safe place where it can regain its health and magic, away from the carnage of battle.
Outside of the fight I decide about sleep arrangements, food distribution, class changes and which Miis are allowed to go into the field. I can also give money to a Mii for new equipment, although they may choose to buy something else instead. Food is important as it increases the stats that stick with character if I decide to switch classes. The room allocation determines which Miis make friends and help them overcome a feud. Characters are often asked if I want to associate them with a specific person, which unlocks a short scene between the two.
Those little episodes, as well as the banter between my squad as they bounce and jump around the map, grow old long before my adventure ends. The ordinary occurrences repeat themselves far too often and force me to watch characters talk that I have already seen. Most of the chatter on the world map makes no sense. There is no real dialogue going on, just random sentences that pop up from time to time. Everything is cute at first, but after 34 hours I find it less amusing to see Morgan Freeman wondering if someone was just farting.
Despite the repetition, it's worth seeing the end results of the relationships my team built in battle. It is infinitely invigorating to watch these Miis work together to defeat their enemies. They band together in attacks and occasionally bombard an enemy with a 4-on-1 attack. They help each other if one of them is injured. If a Mii is killed in action, one of his friends can avenge him with a devastating attack or risk life and limb to save the friend they care about so dearly. It's such a fun, positive experience that culminates in one final fight that is really the sum of everything I'm working towards.
With the simple 30-hour campaign behind me, I have a lot of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests for me to conquer. I could easily stop playing now and dive into something meatier, but the pleasant nature of Miitopia Not only is this a curiosity that deserves to stay in my 3DS until I see through it to the end, but also seeing so many poorly recreated famous faces in random roles.
(This review is based on a retail version of the game provided by the publisher.)
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