What's your opinion on Morrowind
The Elder Scrolls Online: Morrowind
Since the beginning of the week, players can travel to Vvardenfell and explore the new, old home of the Dark Elves. With The Elder Scrolls Online: Morrowind, the development studio Zenimax Online is trying to collect all the players who played and loved the third part at the time and who still look back nostalgically to this time. But how convincing is the new content if this bonus doesn't work?
When I received my invitation to the Elder Scrolls Online Beta in January 2014, joy was just a sub-concept of the feeling I was feeling at the time. Three years earlier, I spent most of my free time in the newly released The Elder Scrolls V: Skyrim and discovered one of my favorite games to this day. Even after more than 300 hours of play, the world of Tamriel is one of my most beautiful digital retreats, that Bethesda promised a kind of "multiplayer Skyrim" with TESO, of course, aroused my interest immediately.
As a Skyrim fan who'd never spent a minute in Morrowind before, I wondered beforehand if the expansion would even be suitable for someone like me. After all, I can neither identify the old places nor do I do anything with the characters. Can the expansion only be enjoyed by players who played the original at the time? The honest answer is no. The world of Vvardenfell is just too beautiful and unique not to be valued.
I am talking less about the conventional meaning of the term, as Vvardenfell does not greet us with large trees and a colorful world of flowers, but with huge mushrooms, tentacle-like tendrils and oversized insects. From almost every point we can see the red mountain glowing in the background, it is an anchor in this cold world. The home of the dark elves is as repulsive as it is fascinating, as is the race that settled on it. I only notice how cold-blooded the Dunmer are through the omnipresent theme of the slave trade, to which many residents indulge themselves. With this gloomy mood, Vvardenfell stands out for me personally from what I have known before and I like this new dimension very much.
After the release in April 2014, some doubts arose among gamers. The whole thing felt too much like a standard MMORPG, too little did they feel the classic Elder Scrolls feeling. Instead of exploring the world freely, players were tied to certain areas until they reached a given level. A Khajit was only allowed to move within the walls of the Aldmeri Dominion until he earned the rank of Veteran and thus had permission to look at the world.
The usual scenario for the Elder Scrolls series of the hero character saving the world with one hand was clouded by the hundreds of players who scurried across the screen. Suddenly we were no longer the only shining hero, but just one of many. But instead of giving up and relying on the still very well-developed community, Zenimax and Bethesda decided to accept the feedback from the players and turn The Elder Scrolls Online 180 degrees. What came out was One Tamriel.
With this update, the developers have made it their task to bring the classic feel of the series into the MMORPG. They removed all barriers from the game and granted full access to all areas, regardless of the player's rank or faction. The level of a character is now flexibly adapted to the difficulty of the zones, so that each area can be mastered by all players. All the work over the years has more than paid off, because Tamriel shines in a new light. The criticism of the players was accepted and implemented, new features now allow more freedom than ever before. The game thus offers the perfect basis for expansion and paves the way for new players to Vvardenfell.
According to Bethesda, we should expect around 25 to 30 hours of new game content with Morrowind. In a brand new series of quests we are cooperating with the demigod Lord Vivec, who for some unknown reason is slowly losing his powers. So we make it our business to find the source of Lord Vivec's dwindling powers. With Lord Vivec's dwindling strength, the city faces an even worse fate: Baar Dau, a meteorite that hovers over the city and is only held in the air by the power of the demigod, threatens to fall on the city. As always, there is more than enough to do and on every corner a handful of quest givers beckon with new stories to discover. These are just as diverse and often extensively worked out, as we are used to from titles like Skyrim and Co., especially the role of slavery in Vvardenfell is vividly illustrated and gives us new insights into the dark topic.
However, we cannot avoid the classic (and annoying) design of the fetch quests in The Elder Scrolls: Morrowind. Often times we have to bring object X to person Y and travel long distances without finding out a valid reason for doing so. In addition to the story, the PvP mode is also expanded, through so-called battlefields. On a total of three battlefields, three teams of four players each compete against each other to decide game modes such as flag hunt, death throes or domination.
Probably the most interesting addition is the introduction of a new class, the Guardian. With the three skill lines Animal Companions, Green Balance and Winter Cold, Guardians have a wide range of unique talents. As the name implies, animal companions summon powerful creatures to aid us in battle. These include the cliff walkers, which Elder Scrolls III players should be familiar with. On command, this rushes at our enemy and inflicts physical damage on him. The highlight, however, is the ultimate ability "Untamed Guardian". With it we awaken a grizzly who will fight by our side until it dies. While the first skill branch focuses on dealing damage, players with green balance receive a selection of various healing spells. These are represented by various types of plants and differ in terms of their effectiveness, strength and duration.
The final skill line of the new class is Winter Chill, the Guardian's defensive aspect. The freezing cold of winter creates shards of ice that inflict frost damage on our enemies, or a crystal shield that absorbs all projectiles. The Guardian class is therefore not only suitable for players like me who prefer to wander around the world of Tamriel alone and complete tasks. Even newbies who are not yet completely familiar with the world will benefit from the newly introduced class. Due to the wide range of skills, the most important aspects for survival in the cold Vvardenfell are covered.
The Elder Scrolls Online: Morrowind offers a very good (re) entry point for players and fans of the The Elder Scrolls universe. Fortunately, the old problems are a thing of the past and thanks to One Tamriel the game shines like never before. You don't often see developers responding so much to the opinions of the players and working on improving the game world for years after the release. Instead of being trapped in one area, we can enjoy the playful freedom that the titles in the series have always promised. The game world feels like a classic Elder Scrolls title, looks lively and with Morrowind offers enough content to inspire both nostalgia lovers and new fans.
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